How is 'Adelheid' pronounced?

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a·del·heid/ˈædəlhaɪd/

What is your stance on privacy?

We believe that privacy is an inalienable right that must always be respected. While data is often useful for improving products and gathering feedback, we believe this data should be given voluntarily and as anonymously as possible, while still giving you control over how we deal with personalized data.

You can read more in our Privacy Policy.

What is your stance on Web3, NFTs, and blockchain technology?

We strongly oppose anything and everything related to blockchain technology. The space is rife with scams and fails to solve any real problems.

We will never utilize or endorse any kind of blockchain technology.

What is your stance on machine learning and generative AI?

We see machine learning and generative AI very differently. Machine learning is a genuinely exciting field with tons of untapped potential in games. We'd love to see it used to make NPCs smarter, more fun, and more engaging to play with. It's also amazing at optimization problems, such as matchmaking or tuning parameters for game balance and difficulty.

Generative AI is where we draw a much firmer line. We don't, and won't, use it for art, writing, audio, or any other creative work at any point in making our games and software. That includes behind-the-scenes work like concept art and design documents. The only thing we use it for is programming.

Why the exception for code? Programming as an industry has largely adopted LLMs as standard tooling. Used responsibly, they're mostly a shortcut past digging through Stack Overflow or Google. We don't think LLMs hurt software development the way they can, and already do, hurt other creative fields. We want human artists, writers, and designers to be able to make a living in this industry, and we don't want any part in attempting to replace them.

Even with code, we believe you must use LLMs carefully and critically. We primarily use these tools to help find bugs and security issues and to suggest ways to make our code easier to maintain. We still design our own systems and write our own code, and all code, AI-assisted or not, gets thoroughly reviewed by a human before it goes anywhere near a release. We'd much rather take our time and get things right than rush something half-baked out the door.

What is your stance on Stop Killing Games?

We fully support the Stop Killing Games initiative. We are fully committed to ensuring our games are always playable and available, even after we are long gone.

Why don't you have Twitter? What's Bluesky?

We firmly believe that Twitter as a platform stands against our values of community and openness, and that the platform itself has become uninclusive and abusive.

Bluesky is a social media platform similar to Twitter, developed on the AT Protocol. The platform was originally created by Twitter and is now independently run by former Twitter employees. We believe that Bluesky reflects the values that Twitter once stood for, and is a much better, more inclusive platform for us to engage with our community on.

Why don't you have Instagram, Facebook, or Threads?

All three are owned by Meta, and given our stance on privacy, we're not comfortable using them.

Why aren't your games or software available on macOS?

It's not that we don't want to. Apple makes it expensive and difficult to publish games and software on macOS, and the audience for what we make there is fairly small. For now, we have no plans to support macOS or other Apple platforms, but that could change.